[thelist] Flash Protection

Kevin p+evolt at redbrick.dcu.ie
Wed Apr 10 11:16:12 CDT 2002


On Wed, Apr 10, 2002 at 10:52:07AM -0400, Jason Lotito wrote:
> It not clients I am worried about.  We have actual games online
> (www.infinitecasino.com) that we have actually seen people place on their
> site.  The benefit is that the flash client itself is as dumb as possible,
> with all the actual game logic being handled by PHP, so the 'stealer' would
> still need to create the game logic server side, though that isn't
> difficult.

> Do you know where I can find these decompilers?  Almost sounds illegal, heh.

> In our industry, a copyright notice inside the script isn't going to do
> much, unfortunately, as too many players are rather scrupulous.

Why are they doing this BTW.
e.g. what exactly are you trying to protect, the visuals of the game?

Is it possible they've just manually copied the swf?

Anyways, since the .swf spec if published there's not really any way of
protecting people from stealin gyour graphics & code, although why you'd want
to be so protective of it i'm not sure.

I've heard about this before Flasm:
http://flasm.sourceforge.net
that actually make sflash movies through an assembly-like language,,
thant can stop your code from being viewed in 'actionscript viewer'

If you explain what exactly you're trying to prevent then we'll be able ot
help. (:


- Kevin



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