Dan McCullough wrote: > I have a project that will need to show some apparel slowly spinning, > similar to the Adidas Gigaride > (http://www.adidas.com/campaigns/whatsnext/content/microsites/gigaride/gigaride.asp?strCountry_adidascom=us&deeplink=) > does with the 360 spin. I am wondering if they have a physical shoe > and shoot it a certain way and then add those into Flash, or if they > shoot the shoe and then put the frames into like RayDream and import > the 360 asset into Flash. Any thoughts? Any experience? I don't know about the shoe, but I'm pretty sure all the little rhinos are modeled.... ;-) For "where was the rotation handled?" then I don't know the project, but I'd expect most such implementations to just import the image series and sequence them in the interactive authoring environment. A 3D tool could be useful for generating the images, but it would be rare to use the 3D tool for sequencing as well. jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks.