It's very iterative. So you should expect to go back and tweak your spec and code a few times. It is very difficult to think about every contingency that may occur. I've had experience with a project which had a design already and wanted to use Spectra to implement it. I would suggest that another approach might be more productive: The graphic designers work closely with the object designers to get the optimum initial spec. Your spec will grow more closely with what is wanted and your object designers can spot reuse more easily as they work through the site together. How long for object design? It depends on how complex your objects are. But I would say minimum of 30% dev. BTW I would suggest you get an Allaire consultant in to help you with your first object design. Fun pitfalls are designing embedded shared objects and then find out that you can't search them! -----Original Message----- From: Peter Van Dijck [mailto:peter at vardus.com] Sent: 05 October 2000 16:20 To: thelist at lists.evolt.org Subject: RE: [thelist] spectra development timeframe >Does your 6 weeks include object design? not sure. we hope to write a detailed tech spec, (after we've written a functionality and content and navigation definiton) in two weeks (don't laugh), not sure if we include object design in that... . How long would object design phase take (20% development time, 40%, ...?) Peter --------------------------------------- For unsubscribe and other options, including the Tip Harvester and archive of TheList go to: http://lists.evolt.org Workers of the Web, evolt !